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Halo 412/28/2022 ![]() GC: You see the open world in cut scenes after the halfway point, but you don’t get to free roam in it again until after you’ve beaten the story. ![]() Some very odd choices in this game and it seems like while the multiplayer team got everything right (I’m going to blame the bean counters for the progression system) the others were letting the side down. Especially as I didn’t play Halo 5 or Halo Wars 2 and I have no intention of doing so just to understand what is going on. Like another reader said, I wasn’t really sure what to expect of the campaign but while I’m glad it’s not bad I think I’ll wait till the co-op is working till I sit through it. So it’s only the first half of the game and then you don’t see it again till the end? Isn’t that kind of an admission that it’s not all the great? And if it’s not why could they have split things up a bit more evenly (or less evenly I suppose I mean). You’re right GC, that was not how I assumed Halo Infinite’s open world worked. ![]() Maybe they have something big planned for The Game Awards but if not, I can’t remember the last time we had a major announcement out of them. It doesn’t require any development so why let Microsoft have this Christmas on a plate? The PlayStation 5 might be outselling Xbox but Microsoft has clearly made a lot of improvements in terms of public perception in the last couple of months, while Sony has basically been MIA. That Jim Ryan interview was always a bit of a giveaway, that they had something up their sleeve, but what I don’t understand is why it wasn’t released this year. Even if Sony are generally one of the more sensible ones. I’d say this was such an obvious pitfall that there’s no way Sony can’t have already thought about it but given how many time games companies seem completely oblivious to the blindingly obvious I’m not sure.
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